Name Index Alternatives Comment
(Energy) Aqua Energy
AquaMagma_086
Discarded after turn, TeamAqua-only, provides Water/Darkness but only two in total
(Energy) Basic Energy: Fighting
Base_097
Base2_125
GymH_127
GymC_127
Neo1_106
Exp_160
RubySapp_105
Emerald_106
(Energy) Basic Energy: Fire
Base_098
Base2_126
GymH_128
GymC_128
Neo1_107
Exp_161
RubySapp_108
Latias_10
Emerald_102
(Energy) Basic Energy: Grass
Base_099
Base2_127
GymH_129
GymC_129
Neo1_108
Exp_162
RubySapp_104
Emerald_101
(Energy) Basic Energy: Lightning
Base_100
Base2_128
GymH_130
GymC_130
Neo1_109
Exp_163
RubySapp_109
Latios_10
Emerald_104
(Energy) Basic Energy: Psychic
Base_101
Base2_129
GymH_131
GymC_131
Neo1_110
Exp_164
RubySapp_107
Emerald_105
(Energy) Basic Energy: Water
Base_102
Base2_130
GymH_132
GymC_132
Neo1_111
Exp_165
RubySapp_106
Emerald_103
(Energy) Boost Energy
Aquap_145
Deox_093
Unseen_098
Triple Colorless - only to evolved and only for one turn.
(Energy) Bounce Energy
Sky_142
Double Colorless, but bounces off a Basic Energy Card
(Energy) Crystal Energy
Aquap_146
Basic energy cards produce more energy
(Energy) Cyclone Energy
Sky_143
Unseen_099
One Colorless - and your opponent has to switch
(Energy) Darkness Energy
Neo1_104
Exp_158
RubySapp_093
Emerald_086
Unseen_096
Increases Damage done by Darkness and "Dark"-Pokemon
(Energy) Dark Metal Energy
TRR_094
Provides *darkness* and *metal* but only one at a time
(Energy) Double Colorless Energy
Base_096
Base2_124
Too strong for Base Pokemon, for Evolved Pokemon there is like Boost, Scramble, Double Rainbow.
(Energy) Double Rainbow Energy
AquaMagma_088
Emerald_087
Every kind of energy but two in total. Damage done is reduced by 10
(Energy) Full Heal Energy
Rocket_081
"Heal Energy" does this and more
(Energy) Heal Energy
Deox_094
Produces 1 Colorless. If attached to non-ex: Also heals one Damage Counter and all Special Conditions.
(Energy) Magma Energy
AquaMagma_087
Discarded after turn, TeamMagma-only, provides Fighting/Darkness but only two in total
(Energy) Metal Energy
Neo1_019
Exp_159
Aquap_143
RubySapp_094
Emerald_088
Unseen_097
Decreases damage if attached to metal Pokemon
(Energy) Miracle Energy
Neo4_016
"Double Rainbow" or "Scramble Energy" may help, but only for Evolved Pokemon
(Energy) Multi Energy
Sand_093
FRLG_103
Emerald_089
Similar to Rainbow, but you don't have to place damage counter. If another Special Energy Card is attached, it becomes colorless.
(Energy) Potion Energy
Rocket_082
"Heal Energy" does this and more
(Energy) Rainbow Energy
Rocket_017
Rocket_144
RubySapp_095
Provides every kind of energy. You have to put a damage counter.
(Energy) Recycle Energy
Neo1_105
(When put into discard pile, returns to your hand)
(Energy) Retro Energy
Sky_144
One Colorless - and devolves
(Energy) R Energy
TRR_095
Only to "Dark" or "Rocket's" Pokemon. Discarded after turn. Provides 2 *darkness*, increases damage by 10.
(Energy) Scramble Energy
Deox_095
Only Evolved non-ex. If you have more prices left: all color but only three at all, else one colorless.
(Energy) Warp Energy
Aquap_147
Unseen_100
One Colorless plus Switch
Arcade Game
Neo1_083
(if there is a name-pair in the top three cards of your deck - after shuffling - take them into your hand)
Bill
Base_091
Base2_118
Try "Bill's Maintenance" or "Steven's Advice" or other. There are lots.
Bill's Teleporter
Neo1_091
There are lots of other cards for drawing.
Blaine
GymC_017
GymC_100
(Instead of attaching your Energy Card this turn, you may attach 2 *fire* Energy cards to a "Blaine"-Pokemon)
Blaine's Gamble
GymH_121
(Discard cards from your hand, then flip a coin. If heads: draw double that many cards)
Blaine's Last Resort
GymH_105
"Professor Oak's Research" let's you do the same without the restriction.
Blaine's Quiz #1
GymH_097
(Opponent guesses height of a given Pokemon. If he wins, he draws 2 cards. If he fails, you draw 2 cards)
Blaine's Quiz #2
GymC_111
(Your opponent guesses the type of a card you put down hidden. If right, he draws two cards. If wrong, you draw two cards)
Blaine's Quiz #3
GymC_112
(Your opponent guesses the name of a card with only an attack name as hint. If right, he draws three card, elsewhere you draw three cards)
Brock
GymH_015
GymH_098
(Remove 1 damage counter from each of your Pokemon that has any damage counter on it)
Brock's Protection
GymC_101
(a "Brock"-Pokemon gains Protection against Energy Removal)
Brock's Training Method
GymH_106
"Celio's Network" - or possibly some balls.
Card-Flip Game
Neo_092
Lots of other Drawing Cards, "Here comes Team Rocket" for the prices. (If you can guess the type of one of your opponent's price cards, draw two cards)
Challenge!
Rocket_074
(You and your opponent fill the Bench. If your opponent declines, draw two cards)
Charity
GymH_099
(You can reduce the damage you do to your opponent's Active Pokemon. Afterwards Charity returns to your hand)
Computer Search
Base_071
Base2_101
Apart from Energy Search (better: Conspirator or Lady Outing) and Pokemon-Search (like Celio's Network) you can get cards from your deck with Pidgeot's "Quick Search"
Coop Gas Attack
Rocket_078
There are some Pokemon with similar Power/Body. Also "Mt. Moon" and "Space Center" can disable Powers
Defender
Base_080
Base2_109
Nowadays there is Buffer Piece
Devolution Spray
Base_072
(You can devolve one of your Pokemon back to a stage you want and have to discard the Evolution Cards)
Double Full Heal
Sand_086
Emerald_076
Replaces "Full Heal" and heals both your Active Pokemon (for 2-on-2-battle)
Double Gust
Neo1_100
See: Gust of Wind
Energy Amplifier
Neo4_098
See: Energy Search
Energy Ark
Neo2_075
See: Energy Search
Energy Charge
Neo1_085
Exp_147
Deox_086
"Energy Recycle System" doesn't need a coin flip, but only works for basic
Energy Flow
GymH_122
(Return Energy from your Pokemon back to your hand - as much as you like)
Energy Recycle System
Dragon_084
Unseen_081
Energy Removal
Base_092
Base2_119
Removing energy is a very nasty thing to do and has been weakened with a coin flip in "Energy Removal 2"
Energy Removal 2
Exp_140
RubySapp_080
FRLG_089
Unseen_082
Energy Restore
Exp_141
RubySapp_081
Energy Retrieval
Base_081
Base2_110
There is "Energy Restore" and "Energy Recycle System" in current sets.
Energy Search
Fossil_059
Exp_153
RubySapp_090
Latios_09
Latias_09
Unseen_094
Gets reprinted again and again.
Energy Switch
Aquap_120
RubySapp_082
FRLG_090
Unseen_084
Erika
GymH_016
GymH_100
(You may draw up to 3 cards, then your opponent may draw up to 3 cards)
Erika's Kindness
GymC_103
(Remove 2 damage counter from all pokemon - even opponent's)
Erika's Maids
GymH_109
(Trade 2 cards from your hand for two "Erika"-Pokemon-cards in the deck)
Erika's Perfume
GymH_110
(Fill your opponent's Bench with cards from his hand)
Fervor
GymC_124
(Look at the top three cards from your deck, put all *fire*-energy into your hand and discard the rest)
Fossil Egg
Neo2_072
(Flip a coin. If heads, play a Mysterious-Fossil-Evolution from hand or Deck as Basic Pokemon)
Full Heal
Base_082
Base2_111
Exp_154
Nowadays there is " Heal"
Gambler
Fossil_060
Similar to Copycat and "Professor Oak's Research"
Giovanni
GymC_018
GymC_104
(You may evolve a "Giovanni"-Pokemon ignoring all limitations - First turn and several evolutions in one turn)
Giovanni's Last Resort
GymC_105
(Remove all damage counters from a "Giovanni"-Pokemon. Then discard your complete hand)
Good Manners
GymH_111
Any Ball allowing you to search for Basic Pokemon is better.
Gust of Wind
Base_093
Base2_120
This effect is very nasty and therefore has been weakened with a coin flip in "Pokemon Reversal"
Heal Powder
Neo4_104
"Life Herb" is much more effective and flexible.
Hyper Devolution Spray
Neo2_073
"Surprise! Time Machine" can change evolutions (Take the highest Evolution Stage from one of your Pokemon back to your hand)
Hyper Potion
Sky_127
Healing cards
Imposter Oak's Invention
Neo4_094
(You may switch your opponent's price cards with an equal amount of cards from his deck)
Imposter Oak's Revenge
Rocket_076
Possibly "Rocket's Admin".
Imposter Professor Oak
Base_073
Base2_102
Rocket's Admin can be compared with this card.
Item Finder
Base_074
Base2_103
There are Retrieval cards (VS Seeker, Pokemon Retrieval, etc) for different kinds of cards. There are also Pokemon (e.g Linoone, Minun) that can retrieve a card with the "Sniff Out"-attack
Koga
GymC_019
GymC_106
("Koga"-Pokemon poison additionally to their attack)
Koga's Ninja Trick
GymC_115
(Allows you to switch a "Koga"-Pokemon right before your opponent's attack)
Lass
Base_075
Base2_104
(both player show each other their hand, then shuffle all their Trainer cards into the deck)
Life Herb
Hidden_090
FRLG_093
Lt. Surge
GymH_017
GymH_101
(You can put a Basic Pokemon from your hand into play directly as Active Pokemon. The previous Active Pokemon retreats to the Bench.)
Lt. Surge's Secret Plan
GymC_107
(Play a card hidden as Basic Pokemon. Turn it over if you want to or it is needed. If no Base, discard)
Lt. Surge's Treaty
GymH_112
(Both player take a price. If your opponent refuses, you draw a card)
Magnifier
Neo4_101
"Magnetic Storm" does it all the time for *psychic* and *fighting* (Don't apply resistance for your attack)
Mail from Bill
Neo4_105
"Professor Birch"
Maintenance
Base_083
Base2_112
There is a large supply of cards to draw from your deck. I guess "Bill's Maintenance" is closest, but stronger than this old card
Mary
Neo1_087
Lots of drawing cards. "Bill's Maintenance" and "TV Reporter" are very close
Max Revive
GymC_117
(Discard two Energy cards to put a Pokemon from Discard Pile to bench - without damage counters)
Minion of Team Rocket
GymH_113
(Flip 2 coins. Both heads: Your opponent takes one of his Benched - your choice - back into his hand. Both Tails: Your turn ends)
Misty
GymH_018
GymH_102
(Discard two cards for doing 20 more damage in your attack)
Misty's Duel
GymH_123
Oak's Research - without all the gambling stuff (Decides who shuffles his hand into deck and draws 5 new cards by a game of RSP)
Misty's Tears
GymC_118
The Conspirators can do better. (Discard a card to search your deck for two *water* Energy cards)
Misty's Wish
GymC_108
(Peek at one of your price cards. Ask your opponents if you may switch it with a hand card. If not, draw a card.)
Misty's Wrath
GymH_114
Similar is Pokedex or Master Ball
Moo-Moo Milk
Neo1_101
Exp_155
Potions and Life Herb
Mr Fuji
Fossil_058
The "Rescuing"-idea is similar to Scoop Up.
New Pokedex
Neo1_095
The even newer "Pokedex Handy 909" is even better.
Old Rod
Neo3_064
For Pokemon: "Pokemon Retriever", for Supporter: "VS Seeker"
PlusPower
Base_084
Base2_113
"Strength Charm" does about the same but you can use only one per attack.
Pokedex
Base_087
Base2_115
"Pokedex Handy 909" is very close to the original card.
Pokedex Handy 909
FRLG_096
Pokegear
Neo1_088
(If any of the top 7 cards of your deck are Trainer, you may choose one and put it into your hand)
Pokemon Breeder
Base_076
Base2_105
I can see no disadvantage in using Rare Candy instead.
Pokemon Breeder Center
Neo3_062
"Wally's Training"
Pokemon Center
Base_085
Base2_114
PromoW_40
(Remove all Energy cards and all damage counters from all of your Pokemon with damage counters)
Pokemon Flute
Base_086
(Put a Pokemon from your opponent's discard pile back onto his Bench)
Pokemon March
Neo1_102
"Great Ball" - without letting your opponent do this.
Pokemon Personality Test
Neo4_102
Drawing Cards (Another guessing/draw game. Three cards drawn)
Pokemon Reversal
Exp_146
RubySapp_087
FRLG_097
Unseen_088
Pokemon Trader
Base_077
Base2_106
Celio's Network is a nice alternative.
Pokenav
RubySapp_088
Emerald_081
Potion
Base_094
Base2_112
Exp_156
RubySapp_091
FRLG_101
Latias_08
Latios_08
Unseen_095
Is reprinted again and again.
Professor Elm
Neo1_096
Oak's Research, Copycat or other drawing-cards
Professor Oak
Base_088
Base2_116
Try "Professor Oak's Research" or "Copycat". You don't have to discard your hand.
Rare Candy
Sand_088
Emerald_083
Recall
GymH_116
"Memory Berry" does the same, but is not allowed in Modified. "Meteor Falls" allows it all the time for you and your opponent. (Use an attack from previous evolutions)
Recycle
Fossil_061
See: Item Finder
Revive
Base_089
Better search your discard pile for the card and then place it on the Bench (without damage counters)
Rocket's Secret Experiment
GymC_120
(Flip a coin. Head. Search your deck for any card. Tails: you can't play Trainer cards until the end of your _next_ turn)
Rocket's Sneak Attack
Rocket_016
Rocket_072
(Look at your opponent's hand. If he or she has any Trainer cards, choose 1 of them. Your opponent shuffles that card into his or her deck.)
Ruin Wall
Neo2_074
Celio's Network or Balls.
Sabrina
GymC_020
GymC_110
(Move all Energy from a "Sabrina"-Pokemon to another "Sabrina"-Pokemon)
Sabrina's ESP
GymH_117
(allows you to re-flip coins for an attack once)
Sabrina's Gaze
GymH_125
Rocket's Admin... and lots more if your opponent shouldn't draw (Each player shuffles hand into deck and draws an equal amount of new cards)
Sabrina's Psychic Control
GymC_121
(Flip a coin. If heads, you may "play" a Trainer Card from your opponent's discard pile)
Scoop Up
Base_078
Base2_107
For non-ex-Pokemon, "Mr Briney's Compassion" is even better (let's you take all of the cards), also there is a "Super Scoop Up" in current sets.
Secret Mission
GymH_118
(After peeking at your opponent's hand, you may discard cards and draw as many as you discarded)
Super Energy Removal
Base_079
Base2_108
See: Energy Removal
Super Energy Removal 2
Aquap_134
(very risky Energy Removal)
Super Energy Retrieval
Neo1_089
"Energy Recycle System" is not too far
Super Potion
Base_090
Base2_117
There's an stronger effect with "Life Herb", but it needs a coin flip.
Super Rod
Neo1_103
"Pokemon Retriever" is better.
Super Scoop Up
Neo1_098
Exp_151
FRLG_099
Switch
Base_095
Base2_123
Exp_157
RubySapp_092
FRLG_102
Is reprinted again and again.
Team Rocket's Evil Deeds
Neo4_103
(Look at your opponent's hand and choose a card. This card is shuffled into his deck, then he may draw two cards.)
The Boss's Way
Rocket_073
"Rocket's Poke Ball" let's you do the same and even more.
The Rocket's Trap
GymH_019
(Flip a coin. If heads, randomly choose up to three cards from your opponent's hand. He shuffles them into his Deck)
Time Capsule
Neo1_090
"Pokemon Fan Club" is not allowed any more
Transparent Walls
GymC_125
(protects your Benched Pokemon from taking damage)
Trash Exchange
GymH_126
(Count Discard Pile, Shuffle into Deck, then discard that many cards)
Tropical Wind
PromoN_026
VS Seeker
FRLG_100
Warp Point
GymC_126
Exp_152
AquaMagma_085
Unseen_093
(Ball) Dual Ball
Exp_139
AquaMagma_072
(Ball) Fast Ball
Sky_124
Celio's Network is less random
(Ball) Friend Ball
Sky_126
Deck-Searching-card (Pokemon)
(Ball) Great Ball
FRLG_092
(Ball) Lure Ball
Sky_128
Deck-Searching-card (Pokemon)
(Ball) Master Ball
GymC_116
Exp_143
Deox_088
(Ball) Poke Ball
Jungle_064
Base2_121
RubySapp_086
FRLG_095
Unseen_087
Gets reprinted again and again. Also nowadays there are other balls.
(Ball) Rocket's Poke Ball
TRR_089
(Ball) Team Aqua Ball
AquaMagma_075
(Ball) Team Magma Ball
AquaMagma_080
(Pokemon) Claw Fossil
Sand_090
(Pokemon) Clefairy Doll
Base_070
Since appearance of mysterious Fossil there is no need to play this card any more. (Has there ever been?)
(Pokemon) Mysterious Fossil
Fossil_062
Sand_091
As we can expect Aerodactyl and other Fossil-Evolutions again in future sets, it is very likely that this card will return again and again
(Pokemon) Root Fossil
Sand_092
(Rocket's Secret Maschine) Computer Error
PromoW_16
(Rocket's Secret Maschine) Digger
Rocket_075
"Venture Bomb" is very much the same, but has the advantage of letting you choose.
(Rocket's Secret Maschine) Nightly Garbage Run
Rocket_077
You can use "Energy Recycle System" and "Pokemon Retriever" for this.
(Rocket's Secret Maschine) Pokemon Retriever
TRR_084
(Rocket's Secret Maschine) Pow! Hand Extension
TRR_085
(Rocket's Secret Maschine) Sleep!
Rocket_079
(Flip a coin. If heads, the Defending Pokemon is now Asleep)
(Rocket's Secret Maschine) Surprise! Time Machine
TRR_091
(Rocket's Secret Maschine) Swoop! Teleporter
TRR_092
(Rocket's Secret Maschine) Thought Wave Machine
Neo4_096
(Flip coins for removing opponent's Energy. Afterwards, your turn ends)
(Rocket's Secret Maschine) Tickling Machine
GymH_119
(Flip a coin. If heads, your opponent doesn't look at his cards for the rest of your turn, if tails, your turn ends)
(Rocket's Secret Maschine) Venture Bomb
TRR_093
(Stadium) Ancient Ruins
Sky_119
If you don't have any Supporter in your hand you may draw a card.
(Stadium) Ancient Tomb
Hidden_087
(Stadium) Apricorn Forest
Aquap_118
Helps to play Pokemon more quickly
(Stadium) Battle Frontier
Emerald_075
(Stadium) Broken Ground Gym
Neo4_092
You can use "Team Aqua's Hideout", but it protects Aqua instead of Evolved
(Stadium) Celadon City Gym
GymH_107
"Island Cave" offers this for attaching Energy to *water* *figthing* and *metal* ("Erika"-Pokemon may heal Special Conditions by discarding one Energy Card)
(Stadium) Cerulean City Gym
GymH_108
"High Pressure System" does the same for *water* and *fire* ("Misty"-Pokemon pay one Energy less to retreat)
(Stadium) Chaos Gym
GymC_102
(At playing Trainer cards, players have to flip a coin. if tails, the opponent may "play" that card)
(Stadium) Cinnabar City Gym
GymC_113
("Blaine"-Pokemon ignore *water*-Weakness)
(Stadium) Desert Ruins
Hidden_088
(Stadium) Ecogym
Neo1_084
(If your opponent discards one of your Energy cards, take it back to your hand)
(Stadium) Energy Stadium
Neo4_099
(With a coinflip, you may return Energy cards from discard pile to your hand)
(Stadium) Fuchsia City Gym
GymC_114
(Each Turn, Players may flip a coin. If heads they may shuffle a "Koga"-Pokemon from play into their deck)
(Stadium) Healing Field
Neo3_061
(Each player may flip a coin and remove two damage counters from his Active Pokemon, if heads)
(Stadium) High Pressure System
Dragon_085
(Stadium) Island Cave
Hidden_089
(Stadium) Low Pressure System
Dragon_086
(Stadium) Lucky Stadium
PromoW_41
(Stadium) Lucky Stadium
Neo4_100
(With a coinflip, you may draw another card per turn)
(Stadium) Magnetic Storm
Hidden_091
(Stadium) Meteor Falls
Deox_089
(Stadium) Mirage Stadium
Sky_132
(makes retreating more difficult)
(Stadium) Mt. Moon
FRLG_094
(Stadium) Mystery Zone
Sky_137
(Trades Pokemon for Energy)
(Stadium) Narrow Gym
GymH_124
(only 4 Pokemon allowed on either Bench)
(Stadium) No Removal Gym
GymH_103
(Energy Removal cards become unplayable as you have to discards two cards to play them)
(Stadium) Pewter City Gym
GymH_115
Take a look at "Magnetic Storm" ("Brock"-Pokemon ignore opponent's resistance)
(Stadium) Pokemon Park
Aquap_131
POP2_10
(heal Pokemon by attaching Energy to them)
(Stadium) Pokemon Tower
PromoW_42
(Stadium) Power Plant
Aquap_139
Energy Cycling
(Stadium) Radio Tower
Neo4_095
(Peek at the top two cards of your deck each turn)
(Stadium) Resistance Gym
GymC_109
(Effect of Resistance reduced to -10)
(Stadium) Rocket's Hideout
Neo3_063
TRR_087
"Dark" and "Rocket"-Pokemon gain 20 HP
(Stadium) Rocket's Minefield Gym
GymC_119
"Team Magma Hideout" doesn't use a coin flip but protects Team Magma Pokemon (When a Pokemon is put onto bench, flip a coin. If tails, put damage counters on it)
(Stadium) Rocket's Tricky Gym
TRR_090
(Stadium) Saffron City Gym
GymC_122
(Players may return Energy cards from "Sabrina"-Pokemon to their hands)
(Stadium) Space Center
Deox_091
(Stadium) Sprout Tower
Neo1_097
(Damage by Colourless Pokemon is reduced by 30)
(Stadium) Team Aqua Hideout
AquaMagma_078
(Stadium) Team Magma Hideout
AquaMagma_083
(Stadium) The Rocket's Training Gym
GymH_104
"Team Aqua Hideout" for non-Team-Aqua (Retreating costs one more Energy)
(Stadium) Underground Lake
Sky_141
(Fossil Evolutions can be played from discard pile as Base)
(Stadium) Undersea Ruins
Aquap_138
Chance to de-evolve your own Pokemon
(Stadium) Vermilion City Gym
GymH_120
("Brock"-Pokemon may flip coin at attack. Heads: 10 more damage. Tails: 10 damage more to itself)
(Stadium) Viridian City Gym
GymC_123
("Guiovanni"-Pokemon heal themselves by 20 when evolving)
(Supporter) Apricorn Maker
Sky_121
Deck-searching-card (Balls)
(Supporter) Archie
AquaMagma_071
(Supporter) Bill's Maintenance
Exp_137
FRLG_087
(Supporter) Celio's Network
FRLG_088
(Supporter) Copycat
Exp_138
TRR_083
(Supporter) Desert Shaman
Sky_123
Possibly "Rocket's Admin"
(Supporter) Fisherman
Sky_125
Energy Retriever
(Supporter) Forest Guardian
Aquap_123
This is a drawing card
(Supporter) Here Comes Team Rocket!
Rocket_015
Rocket_071
TRR_111
Please note, that after being reprinted, this card is to be played as a Supporter Card
(Supporter) Juggler
Aquap_126
Drawing Card
(Supporter) Lady Outing
RubySapp_083
Deox_087
(Supporter) Lanette's Net Search
Sand_087
Emerald_077
Please note that a double-color-pokemon counts as two colors when using this card.
(Supporter) Mary's Impulse
Exp_142
Drawing cards
(Supporter) Mary's Request
Unseen_086
(Supporter) Maxie
AquaMagma_073
(Supporter) Mr Briney's Compassion
Dragon_087
POP2_08
(Supporter) Mr. Stone's Project
Emerald_079
(Supporter) Oracle
Sky_138
"Pokedex Handy 909" also let's you arrange cards. (Manipulates Deck)
(Supporter) Pokemon Fan Club
Aquap_130
Card for playing Basic Pokemon from Deck
(Supporter) Pokemon Nurse
Exp_145
(like Pokemon-Center)
(Supporter) Professor Birch
RubySapp_089
Emerald_082
(Supporter) Professor Elm's Training Method
Exp_148
Unseen_089
Celio's Network might help, although not for ex.
(Supporter) Professor Oak's Research
Exp_149
FRLG_098
(Supporter) Prof. Cozmo's Discovery
Deox_090
(Supporter) Relic Hunter
Sky_120
Deck-searching-card (Supporter, Stadium)
(Supporter) Rocket's Admin
TRR_086
(Supporter) Rocket's Mission
TRR_088
(Supporter) Scott
Emerald_084
(Supporter) Seer
Aquap_133
Card for getting Energy from Deck into hand.
(Supporter) Steven's Advice
Hidden_092
(Supporter) Team Aqua Conspirator
AquaMagma_077
(Supporter) Team Aqua Schemer
AquaMagma_069
(Supporter) Team Magma Conspirator
AquaMagma_082
(Supporter) Team Magma Schemer
AquaMagma_070
(Supporter) Town Volunteers
Aquap_136
Pokemon Retriever
(Supporter) Travelling Salesman
Aquap_137
(Search your Deck for TM and Tools)
(Supporter) TV Reporter
Dragon_088
POP2_11
(Supporter) Underground Expedition
Sky_140
"Prof Cozmo's Discovery" is also able to draw the bottom cards
(Supporter) Wally's Training
Sand_089
Emerald_085
(TM) Ancient Technical Machine [Ice]
Hidden_084
(TM) Ancient Technical Machine [Rock]
Hidden_085
(TM) Ancient Technical Machine [Steel]
Hidden_086
(TM) Darkness Cube 01
Aquap_119
Plunder
(TM) Fighting Cube 01
Aquap_121
(Violent Rage)
(TM) Fire Cube 01
Aquap_122
(Singe)
(TM) Grass Cube 01
Aquap_124
(Sleep Poison)
(TM) Lightning Cube
Aquap_127
(Discharge)
(TM) Metal Cube 01
Aquap_129
(Metal Reversal)
(TM) Miracle Sphere α
Sky_129
(TM) Miracle Sphere β
Sky_130
(TM) Miracle Sphere γ
Sky_131
(TM) Multi Technical Machine 01
Exp_144
POP2_09
Team Aqua has a similar TM for its Pokemon
(TM) Mystery Plate α
Sky_133
(TM) Mystery Plate β
Sky_134
(TM) Mystery Plate γ
Sky_135
(TM) Mystery Plate δ
Sky_136
(TM) Psychic Cube 01
Aquap_132
(Psy Confuse)
(TM) Team Aqua Technical Machine 01
AquaMagma_079
(TM) Team Magma Technical Machine 01
AquaMagma_084
(TM) Water Cube 01
Aquap_140
(Splatter)
(Tool) Balloon Berry
Neo3_060
Dragon_082
Deox_084
(Tool) Berry
Neo1_099
Is there a difference to "Oran Berry"?
(Tool) Buffer Piece
Dragon_083
(Tool) Counterattack Claws
Neo4_097
(Pokemon may counter - coinflip - when attacked)
(Tool) Crystal Shard
Sky_122
Deox_085
(Tool) Curse Powder
Unseen_080
(Tool) Energy Root
Unseen_083
(Tool) EXP. ALL
Neo4_093
FRLG_091
(Tool) Fluffy Berry
Unseen_085
(Tool) Focus Band
Neo1_086
(If the Pokemon is knocked out, you can rescue it with a coin flip)
(Tool) Gold Berry
Neo1_093
"Oran Berry"-although weaker
(Tool) Healing Berry
Aquap_125
"Oran Berry" is less risky, but less effective, too
(Tool) Lum Berry
RubySapp_084
Emerald_078
(Tool) Memory Berry
Aquap_128
(Tool) Miracle Berry
Neo1_094
"Lum Berry" seems to be the same.
(Tool) Oran Berry
RubySapp_085
Emerald_080
(Tool) Protective Orb
Unseen_090
(Tool) Sitrus Berry
Unseen_091
(Tool) Solid Rage
Unseen_092
(Tool) Star Piece
Sky_139
Evolution between turns is also done by "Team Aqua Belt" and "Team Magma Belt"
(Tool) Strength Charm
Exp_150
AquaMagma_074
Deox_092
(Tool) Team Aqua Belt
AquaMagma_076
(Tool) Team Magma Belt
AquaMagma_081
(Tool) Time Shard
Aquap_135
EXP ALL works in a similar way
(Tool) Weakness Guard
Aquap_141
disables Weakness for a turn